METU Entertainment Computing and Interactive Systems Laboratory/METU ECISLab
METU Entertainment Computing and Interactive Systems Laboratory (ECISLab) was founded in 2016 at METU II. METU ECISLab focuses on research in the following areas:
- Serious games
- Procedural content generation
- Multi-agent and multi-strategy learning
- Augmented and mixed reality games
- Computational intelligence techniques for games
- Evolutionary games
- Human movement analysis
- Machine learning
- Computer vision
- Character development and narrative in games
More recently we have started to work on musical interaction in the augchestra project together with METU Spatial Audio Research Group (SPARG).
- Microsoft Kinect for Windows v2
- Nintendo Wii Fit Plus
- Novint Falcon
- BiosignalsPlux Professional
- Mehmet Ali Arabacı (Co-supervised with Assoc. Prof. Alptekin Temizel)
- Cihan Öngün (Co-supervised with Assoc. Prof. Alptekin Temizel)
- Timuçin Berk Atalay
- Kürşat Bitlislioğlu
- Umut Demirel (Co-supervised with Assoc. Prof. Hüseyin Hacıhabiboğlu)
- Kazım Gökhan Doğramacı (Co-supervised with Assoc. Prof. Hüseyin Hacıhabiboğlu)
- Hüseyin Erdoğan
- Oğuzcan Ergin
- Efe Gürkan
- Ceren İnci
- İsmail Özgür Kızıl (Co-supervised with Assoc. Prof. Ahmet Uysal)
- Fatih Özkan (Co-supervised with Assoc. Prof. Alptekin Temizel)
- Ali Kaan Sungur
- Okan Bleda Tünay (Co-supervised with Assoc. Prof. Hüseyin Hacıhabiboğlu)
- Yasir Yazıcı
- Gökhan Yılmaz (Co-supervised with Assoc. Prof. Alptekin Temizel)
- TÜBİTAK 2232 Reintegration Research Fellowship Program (July 2015 – now): Cognitive and Physical Rehabilitation of Children with Down Syndrome Using Video Games
- METU Scientific Research Project Funding (Project ID: BAP-08-11-2016-019): Development of a gamified mobile platform to teach first aid training to the military service members (Principal Investigator: Assoc. Prof. Pınar Karagöz)
- Surer, E. (2016) “Physical and Cognitive Training of Children with Down Syndrome Using Video Games”, GOODTECHS Conference Proceedings (accepted – to be published by Springer-Verlag in the Lecture Notes of ICST).
- Surer, E. (2016) “A Video Game-Based Physical and Cognitive Training Platform for Children with Down Syndrome”, Proceedings of the 6th Annual Games for Health Europe Conference (GFHEU), p.24, 2016.
- Sungur, A. K. and Surer, E. (2016) “Voluntary Behavior on Cortical Learning Algorithm Based Agents”, IEEE Computational Intelligence & Games 2016 (CIG’16), Santorini, Greece, 20-23 September 2016. | Download (.pdf)
- Bilu, H., Surer, E., Cinar, O., Karagoz, P. (2016) “A Gamified Mobile Platform for Teaching First Aid Techniques in Military Training“, 37th HFM Panel Business Meeting, Bucharest, Romania, 11-14 April 2016.
- Sürer, E. (2016) “Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome”, 24th Signal Processing and Communication Application Conference (SIU), IEEE, 2016. | Download (.pdf)
- Özkan, F., Arabacı, M. A., Surer, E., Temizel, A. (2017) “Boosted Multiple Kernel Learning for First-Person Activity Recognition”, submitted to EUSIPCO 2017 (available on arXiv:1702.06799).