METU ECISLab

METU Entertainment Computing and Interactive Systems Laboratory/METU ECISLab

METU Entertainment Computing and Interactive Systems Laboratory (ECISLab) was founded in 2016 at METU II. METU ECISLab focuses on research in the following areas:

  • Serious games
  • Procedural content generation
  • Multi-agent and multi-strategy learning
  • Augmented and mixed reality games
  • Computational intelligence techniques for games
  • Evolutionary games
  • Human movement analysis
  • Machine learning
  • Computer vision
  • Character development and narrative in games

More recently we have started to work on musical interaction in the augchestra project together with METU Spatial Audio Research Group (SPARG).

Equipment

  • Microsoft Kinect for Windows v2
  • Nintendo Wii Fit Plus
  • Novint Falcon
  • BiosignalsPlux Professional

Group members

Principal Investigator:

PhD Students

  • Mehmet Ali Arabacı (Co-supervised with Assoc. Prof. Alptekin Temizel)
  • Cihan Öngün (Co-supervised with Assoc. Prof. Alptekin Temizel)

MSc Students

  • Timuçin Berk Atalay
  • Kürşat Bitlislioğlu
  • Umut Demirel (Co-supervised with Assoc. Prof. Hüseyin Hacıhabiboğlu)
  • Kazım Gökhan Doğramacı (Co-supervised with Assoc. Prof. Hüseyin Hacıhabiboğlu)
  • Hüseyin Erdoğan
  • Oğuzcan Ergin
  • Efe Gürkan
  • Ceren İnci
  • İsmail Özgür Kızıl (Co-supervised with Assoc. Prof. Ahmet Uysal)
  • Fatih Özkan (Co-supervised with Assoc. Prof. Alptekin Temizel)
  • Ali Kaan Sungur
  • Okan Bleda Tünay (Co-supervised with Assoc. Prof. Hüseyin Hacıhabiboğlu)
  • Yasir Yazıcı
  • Gökhan Yılmaz (Co-supervised with Assoc. Prof. Alptekin Temizel)

Projects

  • TÜBİTAK 2232 Reintegration Research Fellowship Program (July 2015 – now): Cognitive and Physical Rehabilitation of Children with Down Syndrome Using Video Games
  • METU Scientific Research Project Funding (Project ID: BAP-08-11-2016-019): Development of a gamified mobile platform to teach first aid training to the military service members (Principal Investigator: Assoc. Prof. Pınar Karagöz)

Collaborations

Publications

Recent Publications

  • Surer, E. (2016) “Physical and Cognitive Training of Children with Down Syndrome Using Video Games”, GOODTECHS Conference Proceedings (accepted – to be published by Springer-Verlag in the Lecture Notes of ICST).
  • Surer, E. (2016) “A Video Game-Based Physical and Cognitive Training Platform for Children with Down Syndrome”, Proceedings of the 6th Annual Games for Health Europe Conference (GFHEU), p.24, 2016.
  • Sungur, A. K. and Surer, E. (2016) “Voluntary Behavior on Cortical Learning Algorithm Based Agents”, IEEE Computational Intelligence & Games 2016 (CIG’16), Santorini, Greece, 20-23 September 2016. | Download (.pdf)
  • Bilu, H., Surer, E., Cinar, O., Karagoz, P. (2016) “A Gamified Mobile Platform for Teaching First Aid Techniques in Military Training“, 37th HFM Panel Business Meeting, Bucharest, Romania, 11-14 April 2016.
  • Sürer, E. (2016) “Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome”, 24th Signal Processing and Communication Application Conference (SIU), IEEE, 2016. | Download (.pdf)

Submitted

  • Özkan, F., Arabacı, M. A., Surer, E., Temizel, A. (2017) “Boosted Multiple Kernel Learning for First-Person Activity Recognition”, submitted to EUSIPCO 2017 (available on arXiv:1702.06799).